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Novel Games for Business - Games that Power Your Vision

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Our Games

We have two types of Flash games available, one type is Small Flash Games which are single player, small, casual games; the other type is Multiplayer Flash Games where 2 or more players play with each other over the internet.

Game Technologies and Features

Strong Support and Commitment

We have been in the Flash games licensing business for over 10 years and we have been constantly improving our offer to satisfy the needs of different customers. All our games were developed in-house and we now offer more than 260 games for licensing with new games constantly being added. We provide free support during the integration phrase of the game with the website and we also provide unlimited lifetime bug fixes.

Easy Integration

Our games are designed so that they can be easily integrated into different websites. For example in one website a player can enter the high scores table just by inputting his name; in another website a player may need to log in to a membership system in order to record scores, all these scenarios are supported in our games.

PHP and ASP.NET Support

We provide support to both PHP and ASP.NET platforms.

ActionScript 2 and ActionScript 3 Support

All our games are available in both ActionScript 2 format and ActionScript 3 format.

TidySource Standard

All our games are structured according to our TidySource standard. This ensures that all our games have the same easy-to-understand structure and clean coding for easy maintenance.

Easy Configuration

You can easily configure the behaviour of the game by changing its parameters. For example you can change the speed of a character by changing a speed parameter, and you can add new levels by changing a level parameter. For each game there will be a customization manual to explain all the available parameters.

Easy Graphics and Sounds Update

The graphics and sounds can be updated easily by editing the FLA file.

Easy Localization

All the static texts in the game are put in a centralized place to facilitate fast and easy translation.

Clean Codes

We go great lengths to make sure that the codes are readable and easy to understand. All the variable names and function names are chosen carefully so that they are self explanatory. Nothing is hard coded and all the parameters are centralized for easy configuration.

Six Layers of Security

All our games have six layers of security either built-in or supported to make cheating or hacking virtually impossible.

Cheat Engine Defeat Technology

Our Cheat Engine Defeat technology makes score manipulation using memory scanners virtually impossible.

Sign 'n Authen Technology

Our Sign 'n Authen technology makes sure that all the communication between the server and the client (e.g. the client sends the score to the server for recording to the high scores table) are authenticated to avoid fake scores from being recorded to the high scores table.

Sophisticryption Technology

Our Sophisticryption technology further encrypts the messages to provide an additional layer of security

Site Locking

All our games support an easy to use Site Locking mechanism so that the game can be configured to run only on the selected websites. This forbids unauthorized people from downloading the game SWF file and uploading to their own websites.

SWF Obfuscation

All our games support SWF obfuscation using third party tools, after obfuscation the SWF file will be safe from decompilation.

Secure Protocol

All our games support hosting under secure protocols such as HTTPS to provide an additional layer of security.

Supporting Modules

We provide Free Preloader, High Scores and Lobby Modules for you to choose to use in your games.